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Pixel art Goblin Sandaliers - greenskins for hire

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Description

So this goblins thing is just me having fun while practising creating units concepts for some imaginary non-existent game and drawing them as pixel art characters with a restricted sprite size and palette. I chose goblins simply because I love those funny yet cruel and cowardly yet cunning creatures. It was a lot of fun and I have so many more ideas for them, but maybe it is already enough time spent on this stuff :)
The palette for whole regiment was 16 colours, max sprite dimensions 48x48 pixels and I went for a hard, black outline with no aa.

Sandaliers
are an
elite mercenary band of the mighty goblin race! Ok, they're as far from elite as it gets, but unlike the worst goblin bands, they at least have some recruitment standards! They earned their name because the sole (pun intended) requirement to join their ranks is having sandals. It is also the only standardized equipment in this band of random crazy gobos. Like most goblins they rely rather on outnumbering or ambushing their enemies than on skills or equipment, and will fight with whatever they can find, but they advertise themselves as a unit that will be able to keep great marching pace in any terrain - hence the requirement to wear sandals :)

Members descriptions (from left to right):

Stinger: A rather cowardly goblin who uses a shield and a short sword. He fights annoyingly passively and defensively, consantly retreating few steps back and hiding behind his shield. He attacks rearly with some unexpected, dirty stabs.

Slicer: Equipped with some big kitchen knives, he thinks of himself as of the best among the Sandaliers (which does not seem to be such a hard thing to achieve). He is tough, fierce and aggressive. His fighting style relies on a flurry of fast attacks. His weapons are short, but if he gets into distance he will deal sustained and quite substantial damage.

Beheader: Cruel and cunning creep who likes to slowly sneak on the enemy with his trusty axe and then rapidly close the remaining distance with a jump or sprint as soon as he is close enough to deliver an unexpected full force swing. Because his swings leave him wide open, he will rather wait for a good opportunity to safely strike with his devastating blow.

Slasher: This quick footed fellow is quite mental, probably from overdosing the mushrooms he kept stealing from the witch doctor. He goes berserk at the very sight of any enemy, fearlessly rushing towards his target. He runs around crazy fast and dashes with wide swings. He wields a razor sharp elven katana that he was lucky to find after some battle - though he certainly lacks skills necessary to use it properly...

Mauler: The toughest and the most straightforward guy in the pack. Unlike the rest he can endure a few hits so he fights without any fancy tricks. Blows of his morgenstern are strong but quite slow and predictable.

Witch Doctor - Goblins are very superstitious so every regiment needs some shaman among their ranks. He distributes among his comrades shrooms and herbs that boost morale and physical prowess, throw poisonous fungal mixtures and cast curses. He may be weak and his weapon small, but the poison on the blade is deadly.

Impaler: All kind of spears and pointy sticks are very popular among goblins as they compensate for their shortness and suit their cowardice. He will keep his distance and attack at a decent pace with some light stabs just from outside of imminent retaliation range to keep himself safe. He is rather cautious but if he he finds himself approaching the enemy from the back he may decide to go for a full speed charge to deliver a stronger hit.

Done in Krita and Aseprite with mouse and Wacom tablet.
Image size
536x193px 13.43 KB
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Hey im working on a project atm, and im in need of some art. Would it be ok if I took these goblins modified them and added them to my game? All credit due ofc.